Most CPUs should be able to handle 720 Resolution. White, Thamar Black, Air of Mint, Ivory, Vapour, Honeydew, Black, Dwarf Fortress. It's all been moved away from the GPU to the CPU instead, where previously this was not the case. Steam Edition is, for some reason, no longer using the GPU for processing anything graphical. On the Steam Edition, it never goes above 0 usage. Immediately, Dwarf Fortress is using up 14 of my GPU. If you can bare it, turn the resolution down to a minimum and keep it in Windowed mode. In this video, we will show you how to install sheet vinyl flooring. I just launched DF 0.47.05 with Vettlingr tileset. Dwarves will admire both the display furniture and the item on display, giving them happy thoughts. ![]() They have it multi-threaded apparently to have all graphics be processed on a separate core using software rendering instead of a GPU. Roman villa at Wheatley, Oxfordshiregeneral view, ij. To answer your question Tinasbuddy, there's nothing you can do until the developers change it. of the discovery of Roman remains in the British hill - fortress, called Cadbury castle. If you're on any resolution above 1080? Well, now it's a 50K NASA image that requires a supercomputer CPU (or just a standard GPU, if the game used one). During an invasion in Autumn where there are tons of sprites moving around on the surface with leaves falling and a river running while 5 layers above the surface, you're looking at a graphical load equivalent to a 5K+ image that has to be rendered 50 times every second. This game (Steam Edition 5.02) is IMMENSELY graphically intensive. This still, after the recent patch, seems to have better results for some people running the game on nonstandard or large-screen displays.Originally posted by PotatoAimb0t:It's just drawing a single layer of sprites in 2D space, what do you want your GPU to be doing here, CUDA operations? I think that's well beyond the devs' abilities anyway. (Hopefully, that display ratio is supported there.) Don't use "dynamic" scaling. However, try to hard-set your display resolution in the options menu. (Some failure alerts intercept the mouse focus, which can be very unhelpful at times, since one can't visually detect that.) Click detection, focus-window/panel/layer, etc, appear to have some issues as well. and there are a lot of tilesets that don't scale well size-wise with 1920x1080 out there. A 15 size tileset divides into 1920 x 1080 cleanly, whereas a tileset with a size of 18 would not (which leads to scaling problems). ![]() And I know it's my PC's fault, I just want this thing to work! There must be something to do with that.ĭragging/Scrolling the map has some issues, atm. the size of a tileset absolutely matters. ![]() Features: Gritty graphics for all civ races. Everything feels like it's on some very, very old browser. If you would like to download this tileset, visit: And follow the instructions to install, using a LNP is preferred unless you are a Wizard. Scrolling takes ages and the latency of clicks makes me want to gouge my eyes out. new to DF and really need help dwarf-fortress Share Improve this question Follow asked at 6:24 Jack M 21 1 3 Have you used the Look (k) key to see what's going on at those tiles It could just be the season is changing and greenery is turning red. Well, I can't drag my mouse without a massive lag. I run at 1440p and have 40+fps at all times even up to the 60 dwarfs I had before my fort died to !FUN! last night. Originally posted by MaGicBush:What do you mean by stutter exactly? The icons all pop around and that's normal, as the game is tile based and there are no smooth animations. Dwarven Forge produces the worlds finest hand-sculpted, hand-painted, modular gaming terrain including dungeons, caverns, villages, wilderness, castles.
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